About Me
I work across engineering, game development, and design - which means I can lead a project across every discipline it touches, coordinating specialists while understanding the work each one does. Here is where I focus:
Development
- Full-stack web development (front-end and back-end)
- Agentic AI systems - designing and managing AI-driven workflows and autonomous task pipelines
- Game development with Unity and Godot
- Batch API integration and third-party service integration
Programming languages
- C# (Unity, general development)
- GDScript (Godot)
- Python (scripting, automation, AI/agentic workflows, tooling)
- JavaScript / TypeScript (web front-end and back-end)
- HTML / CSS
Game development
- Gameplay programming and mechanics
- Visual effects (VFX, particle systems, shaders)
- 3D modeling and asset creation
- Level design and asset pipelines
- Cross-engine experience (Unity and Godot)
Design & digital art
- Digital art and illustration
- Poster and print design
- Digital design and layout (branding, graphics, UI)
- 3D modeling for art and production
- Tools: Photoshop, Illustrator, Blender, Canva
Media & marketing
- Video editing
- Motion and visual effects for video
- Marketing (campaigns, content, promotion)
- Visual content creation for brands and social
- Tools: After Effects, Premiere Pro, DaVinci Resolve